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The feature was implemented using Intel’s new Open Path Guiding Library (Open PGL), and is currently only available when rendering on CPU.īlender 3.4 isn’t the ‘big’ update to Geometry Nodes – that’s Blender 3.5, when the node system is due to evolve from a procedural modelling and object scattering toolset into a procedural simulation framework. (It can also help with rendering simple caustics, as in the image above, although unlike Manifold Next Event Estimation, introduced in Blender 3.2, it isn’t specifically designed for the task.) Its effect is most noticeable in scenes with complex indirect lighting, such as multi-bounce diffuse illumination or multi-scattering in volumes like clouds. With path guiding enabled, Cycles analyses the light distribution in a scene and uses that information to ‘guide’ the light paths that make the most significant contributions to a render.īy prioritising paths that interact with surfaces in the scene, path guiding improves sampling, helping the render to resolve to an acceptably low level of noise more quickly.
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If the mark of a significant change is simply that it generates attractive demo images, unquestioned #1 feature in Blender 3.4 is support for path guiding in the Cycles renderer. Path guiding helps Cycles to resolve parts of scenes with complex indirect illumination – such as this water volume – more quickly.
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Renders generated in equal time without and with path guiding enabled in Cycles. New features include path guiding for faster renders in Cycles, new auto-masking options when working in Sculpt mode, and the latest updates to the steadily evolving Geometry Nodes system.īelow, we’ve picked out five of the most significant changes, along with smaller updates to the core toolset, including animation and file import – plus a bonus feature for motion graphics artists. The Blender Foundation has released Blender 3.4, the latest version of the open-source 3D software. Main image: Blender 3.4’s splash screen art, from Blender Studio animation Charge ( Project Heist).
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